On March 11th and 12th CodeWorks participated in the IVRC Immersathon in conjunction with Hackfort. Our community team was awarded the Grand Prize at the end of Hackfort on March 24th! The following write up was written by Mark Ohnsman, CodeWorks Assistant Instructor and Community Team Member.
We were excited to participate in our second Immersathon hosted by the IVRC. If you are not familiar with the Immersathon, it is an event where we were given a limited amount of time (37 hours in this case), to build an app in either Virtual Reality or Augmented reality. This year the theme surrounding the build off was Musical Mayhem. Codeworks was fortunate enough to have enough interest to form a student and a community team. For our community team, we came up with an incredibly fun experience that we now call SongSamurai.
SongSamurai, was birthed from several ideas we all contributed to. First, we all really enjoyed games like Dance Dance Revolution and Guitar Hero and decided that to best fit the theme of music (since none of us are musicians) we would stick with classic songs and build a rhythm style game.
For our team, half of it was comprised of members that had participated in the previous Immersathon, whereas the other three were students who had only a few weeks earlier started playing around in unity. “I was a bit nervous that I didn’t really know enough C#” – Aaron Kim, student. However, with the reassurance of the more senior team members and several meetings to plan out our task and project piece, we were confident we could get the app put together and have it present well.
In those planning meetings, we decided on doing a game where you would use swords to slice through orbs (later determined to be fire and ice balls) and make a game that can be mostly summarized as guitar hero meets fruit ninja. Because we wanted our swords to be Katanas and the name SongSamurai had a great ring to we built the rest of the theme around that idea. We also knew it would be important to make a fully playable game with a starting sequence, a scoring aspect, and an ‘end goal’ so the scoring system was developed around the idea of accuracy and staying on beat.
On the day of the event we all carpooled in and when we were instructed to we all dived right into the code. Since we had taken time ahead of the event to build a trello board of tasks and had assigned everyone the first task to complete, things went rapidly from there. ‘By breaking up into teams of two and partner programming each piece, switching partners in-between parts, we were able to ensure everyone knew a little bit about each of the parts that interacted with each other.’ -Jake Overall, Sr. Instructor.
In the end, we were all incredibly tired but felt like we had accomplished a lot. ‘I had so much fun hanging out with everyone while doing something that we all love, coding. Seeing our project at the end and how much we’d accomplished was awesome too.’ – Jaime Madsen, Student. ‘My favorite part of the event was watching other people try our game for the first time.’ – Aaron Kim, student. Boise Codeworks loves to see our students and team have a chance to participate in these events and we fully intend to continue doing so. We thank the IVRC for their continued support of the growth and development of VR in the valley and putting on these great events.
So Proud of this awesome team: Gunner Anderson, Jamie Madsen, Aaron Kim( Not pictured here), Josh Olds, Mark Ohnsman, and Jake Overall!